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This isn’t simply a case of “get good noob.” Why? Because you’ll have units all sitting at maximum rank with far more money than necessary, all the while watching enemies stroll into your base. However it’ll come to a point where you know your units just aren’t cutting it. There can be a few close-calls every now and again but nothing that can’t be solved by learning from mistakes or adopting newer strategies, such as replacing units with one situationally better – quiet artillery guns don’t mean much when the skies are swarming with enemy bombers. Toy Defense 2 is sufficiently challenging for the first few hours. The cost for upgrades grow exorbitant for the amount you actually earn per battle, consumable power-ups devour premium currency, and trumping leaderboards are more a matter of financial investment than skill. Their existence does, however, weigh on you after a while, and completely by design too.
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The in-app purchases are completely optional and can be (somewhat) off-set by watching video ads. My time with Toy Defense 2 could be considered “enjoyable” – I happily burned through as many missions as I could per sitting – right up until things careened into “indifferent” territory. This speeds up the early game and can be a life-saver when a battle is so dire that every dollar counts. The benefits are two-fold: stored units are cheaper to redeploy, and can be immediately promoted up to their previous rank as long as there’s money. They come into play very early on and help introduce another cool feature: redeployment.Īfter battle players get to store a number of units for their next fight. You could have a General with ten different passives, a balanced mix, or one that’s just really good at boosting your earnings. These gain experience to level up passive bonuses such as faster XP gain or more money earned per kill, up to ten skill points. In tune with that concept are unique units called Generals. Take interceptor planes for example, where we have to choose either increased operational range or getting a second plane for free. Doing so raises the promotion limit and ultimately determines that unit’s specialization. Units can be promoted as usual, but outside of battle these units get to be upgraded.
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To reinvigorate such a niche genre Toy Defense 2 takes the customization route, allowing players to dictate what they’ll excel in. One doesn’t come across tower defense much on the app stores these days, not that it was common to begin with. Yup, tower defense is back and its formulaic approach will leave you either bored or craving for more. The orders are simple: lay down defenses, guard the base against waves of enemies, promote or build more defenses, and simply survive. Themed after World War II, players in Toy Defense 2 get to march through four different campaigns each representing the USSR, USA, and Britain.
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